2013年10月19日星期六

'Prince of Persia Classic' for iOS and Android game review

'Prince of Persia Classic' for iOS and Android game review

Prince of Persia Classic is a remake of the original 1989 Prince of Persia that started it all. There have been couple of remakes of this game in the past for mobile, one by Gameloft and the other by Ubisoft but since then they have been removed and replaced with this one.

We decided to give the latest version a try and see how this 23 year old wine tastes from a new bottle.

Title
Prince of Persia Classic
Developer
Ubisoft
Platform
iOS (iPhone / iPad)
Android
Release Date

June 2012
September 2012
Content rating

12+
Medium Maturity
Size
212MB / 195 MB
224MB
Price
$1.99 / $2.99
$2.99 / Free (trial)

Gameplay

In Prince of Persia Classic, you’re a nameless protagonist known only as the Prince, whose job is to save the life of the sultan’s daughter from the evil vizier and take back the kingdom.

The game is still a 2D platformer and you control the movement of the Prince using virtual joystick controls on the left. On the right you have additional controls that can make the price jump, bend/drop down and walk (instead of running by default). During combat, the keys switch to attack, defend and to sheathe the sword.

Alright, now here’s the thing; the game sucks. Yes, you read that right. It’s terrible and that mostly has to do with the controls and everything to do with the way the character generally moves. Prince of Persia Classic is a 2D platforming game, where you will be doing a lot of jumping and climbing, so the movement of the character has to be precise to make the game enjoyable. What you get is the exact opposite of that.

There is no precision in the movement of the character. It will be easier to control an aircraft that has lost both its wings and the engine than the Prince in this game. You can’t make him start running properly, you can’t make him stop when you want to. Half the time he just ends up running over an edge because he didn’t stop where you thought he would.

Climbing up and down is even more frustrating. The Prince’s moves are ridiculously limited, so he can only jump straight up when not moving. You have to line him up perfectly under an edge for him to grab it, not easy when you consider the aforementioned lack of movement accuracy. Climbing down a ledge is similarly frustrating.

But what really annoyed me about the Prince is the slow movement. Every action you do is followed by a slow, deliberate animation that makes you feel as if you’re watching the game in slow motion. There is no urgency in the movement and the animations feel lethargic, robbing the game of the energy and making the fairly short levels seem to drag on and on. You need an incredible amount of patience to play this game and you don’t even get properly rewarded for it.

This slow, dim-witted movement and imprecise controls make it hard not to throw your phone or tablet out of the window while playing. If you read our previous review of Rayman Jungle Run, you’ll remember I mentioned that if you die in that game, it’s because you did something wrong, not because there is something wrong with the game. With Prince of Persia Classic, it’s the opposite.

You’ll die a lot, and I mean a lot in this game, and 9/10 times it’s the game’s fault. The checkpoints are also spaced far apart, so if you die you have to go through a whole lot of trouble to get back to where you were, only to die again. You can choose to respawn instantly but that’s something you have to pay for using in-app purchases.

When you’re not missing gaps and falling to your death as you pull out yet another chunk of hair from your head, you will be fighting against some enemies. The enemy AI is pretty weird. At first, a couple of swings of your sword would kill them. Suddenly, two levels later the Price ends up getting slaughtered like a helpless sheep unless you block every enemy attack and time your attacks properly. This sudden spike in difficulty comes out of nowhere and makes the game even more frustrating.

Graphics and Sound

The graphics received the biggest and the only upgrade over the original game. The game looks decent but the visuals are blurry on the new iPad, suggestion the game is not running at native resolution. This makes the game look only acceptable and nowhere near as great as some of the other 2D games we have seen recently, such as Rayman Jungle Run (also by Ubisoft) or Spirits.

The game levels are split into multiple sections. You have one section on screen and once you reach the end of it a new section appears on screen. This made sense back in the day when the hardware had limited memory and couldn’t load the entire game at once or support continuous side scrolling but there is no excuse to do it now. The switches between sections is jarring and breaks the flow of the game. Also, you often have to make a jump right at the beginning of the next section, something you can’t see in the previous section. So you end up running straight into the pit as the next section appears on the screen.

The story of the game is told through 3D cutscene videos that feature no dialogues and look tacky at best.

There is not much of sound in the game. There is no background music while you’re playing and the only sounds are from the traps and the prince’s grunting as he moves around the place. The only music you hear is in the menus and during the cutscenes, which is passable at best.

Verdict

There is no point mincing words here; Prince of Persia Classic is bad and Ubisoft should feel bad. The developers took what is one of the most loved and remembered game in gaming history and turned it into a clunky mess. I’m not even going to say that you should only get this if you’re a fan of the series. If you’re a fan, you should especially stay away from this game as it would only sour the memory of the original.

Rating: 1/5
Pros: Pretty much nothing.
Cons: Pretty much everything.

Note: There are two versions of this game on either platforms. iOS has a version for iPhone and iPod touch and a separate HD version for the iPad. On Android, you have a standard version and a free trial version. The Android version has DRM check that happens every time you start the game where it checks the game data to see if it is genuine.

Download:

iPhone / iPod touch
iPad
Android
Android (free)

2013年10月16日星期三

FaceTime won't work even on new iPad's fast LTE connection

FaceTime won't work even on new iPad's fast LTE connection

FaceTime caused a lot of “oohs” and “aahs” but there are still problems with it – like needing a Wi-Fi connection for it to work. Even if you have blazing fast LTE connection on your shiny new iPad, you still can’t do a FaceTime call.

It has already been pointed out that using the iPad as a Wi-Fi hotspot and connecting an iPhone 4/4S to it to do a FaceTime is one way to get around this restriction, but that’s hardly an ideal solution and it certainly won’t work for everyone.

It’s unclear if it’s Apple who prefers to keep FaceTime away from mobile Internet for performance reasons, or if it’s the carriers that are afraid of the increased traffic. The carriers that like to brag so much about how fast their “unlimited” data plans are (often labeling HSPA+ as “4G”) seem like the more probable culprit, but there’s no official word on the matter, so we can’t know for sure.

So, do you want to use FaceTime when you’re away from home and not in a caf�� or a restaurant? Do you use FaceTime at all?

Source

2013年10月15日星期二

Check out the new Puppet Warp feature of Photoshop CS5

Check out the new Puppet Warp feature of Photoshop CS5, prepare to be amazed

Adobe recently posted a new video demo of the upcoming Photoshop CS5. Remember – the new version (along with the rest of the Creative Suite 5) should be unveiled next Monday. The new video clip shows another ground-breaking new feature and I really enjoyed being amazed by the thing. I certainly hope you will too.

The new feature is rather funnily called Puppet Warp and it allows you to move parts of still objects as if they are physically in front of you. Well, it’s got more mundane applications as well – such as fixing distortion in photos. But heck, photo distortion is boring – see the Puppet dance for you.

Nice, isn’t it? The next new feature is probably Time Warp – it will quickly allow you to fix wrinkles and other age-related imperfections.

Camera Raw 5.7 RC and Lightroom 2.7 RC

In other news, Adobe just released Lightroom 2.7 Release Candidate plus the Release Candidate of Camera Raw 5.7 for Photoshop CS4. I already told you of the improved RAW processor that was introduced in the beta of Lightroom 2.7. Now you can give it a try on Camera RAW in good old Photoshop just as easily.

2013年10月13日星期日

ZTE to bring their first Windows Phone device to market by mid-February

ZTE to bring their first Windows Phone device to market by mid-February

Chinese manufacturer ZTE have grown to become the 4th largest mobile vendor in the world, thanks in part to the plethora of Android devices under their belt, but in September last year they unveiled that their first Windows Phone device was joining the lineup.

ZTE's new Windows Phone device, tania

Following their acceptance as an official Windows Phone OEM partner, ZTE have wasted no time in creating the ZTE Tania which is expected to come to the UK market in mid February, later this year.

The ZTE Tania, which comes in white, uses a 1GHz CPU, twinned with an Adreno 205 GPU, 512MB of RAM and 4GB of in built storage. On the front, there’s a 4.3″ WVGA TFT capacitive touchscreen and on the back a 5MP camera, capable of 720p HD video at 30fps.

It looks like the Tania has its sights set on the same target audience as the HTC Radar, so it might have a fight on its hands. We’ll have to wait and see whether consumers go for a more established brand or a cheaper device, who knows?

Source

2013年10月10日星期四

Plants vs

Plants vs. Zombies for iOS is free for a week

In case you’ve never heard about Plants vs. Zombies or you’ve never thought it’s worth paying for, I have some good news.

The highly popular game is now free in the Apple’s App Store for both the iPhone and iPad.

This happens for the first time in the title’s history and the promo will continue for a week up until February 28.

Plants vs. Zombies (for iPhone)
Plants vs. Zombies HD (for iPad)

BatteryGuru app by Qualcomm goes out of beta

BatteryGuru app by Qualcomm goes out of beta, promises clever battery savings

Qualcomm has a special app called BatteryGuru that optimizes power usage on phones with Snapdragon chipsets and it just graduated out of beta. It’s an easy to use app as it does its own thing – it spends a couple of days in the background learning your usage habits and then gets in control of things like Wi-Fi, which apps are allowed to run in the background, and so forth.

BatteryGuru learns the locations of the Wi-Fi networks you use and powers off Wi-Fi connectivity when you’re away from them.

Controlling app behavior is a little more complicated. Each app that connects to the Internet to refresh data (and drain the battery in the process) can be set to one of three modes. The first mode lets apps refresh only “when you need it” based on what BatteryGuru has learned of how you use the app.

The other two modes are simpler – let the app handle its own refresh schedule or only let the app refresh when you open it. You can set the mode for each app manually, so you can be sure critical apps deliver notifications on time while rarely used apps don’t drain the battery unnecessarily.

BatteryGuru can also disable mobile data if it detects it has been idle for a while. Of course, you can disable any of the features of the app if you prefer to manage that particular setting manually.

The app has over 100,000 downloads and a rating of 4 out of 5 stars at the moment, so the response is relatively positive – even though it was only available with a beta status so far. You can download it on most Snapdragon-powered phone (it requires Android 4.0) and Qualcomm promises to add support for more devices. If you’re not sure about the chipset on your device, you can check with our specs database.

Source | Via

2013年10月9日星期三

Mass Effect 3 demo now available on Xbox Live

Mass Effect 3 demo now available on Xbox Live

It’s Valentine’s Day. It’s UEFA Champions League Day. It’s Mass Effect 3 Demo Day. The order might be wrong (for some), but it is an exciting day whatever you put it.

So, the Mass Effect 3 demo is now available in the Xbox Marketplace.

The demo version, exclusively available only on Xbox 360, offers the introductory mission and another mid-game assignment. The intro mission will take about 20-30 minutes of your time and takes place on Earth at the time the Reapers finally attack. Commander Sheppard is grounded for its actions in the Mass Effect 2′s DLC Arrival, but he gets reinstated in a flash.

The demo also offers multi-player preview but it will unlock on February 17 for the regular Gold users. Those who have purchased Battlefield 3 have early access to the multi-player though and can start playing right now.

Anyway, the demo weighs 1.76GB and will tease you a lot. It contains lots of spoilers, but the worst part is that it will make the fans of the series (like me) even more impatient. In cases you don’t own an Xbox 360 or you don’t want to spoil something besides the game’s intro, you can check the Eurogamer’s “The First 20 Minutes” video, revealing only the intro part of the game.

Mass Effect 3 is coming to PC, X360 and PS3. It will hit the Nordic region on March 6 and the rest of the world on March 9. The third installment ends the Shepard/Reapers story, but BioWare promises other games in the same game universe. This is my favorite game and the wait is killing me!

Source

2013年10月8日星期二

10-inch BlackBerry PlayBook photographed next to a PlayBook 4G in Vietnam

10-inch BlackBerry PlayBook photographed next to a PlayBook 4G in Vietnam

The BlackBerry PlayBook never gained the popularity that RIM was hoping for and rumors of a bigger 10″ version fizzled out. Vietnamese blog Tinhte however, received photos of just that – a 10″ PlayBook – right next to a PlayBook 4G (Sprint had plans to offer these but then canceled).

Interested to see what could have been? There are a few more shots after the break.

The 10″ BlackBerry PlayBook looks just like an upscaled version of the 7″ version with its rectangular looks and black bezel. The screen aspect ratio is different though – it looks closer to the aspect ratio of the iPad (4:3).


BlackBerry PlayBook 10-inch

The 10″ PlayBook looks as slim as its smaller sibling (so around 10mm) and has a 7250mAh battery in it.

The PlayBook 4G looks identical to the current 7″ model – same size and everything, except for the SIM card slot, the added LED flash for the camera, and the “BlackBerry 4G PlayBook” label (though it’s not clear if it’s the HSPA+ or the LTE model).


BlackBerry PlayBook 4G (7-inch)

What we’re seeing here is most likely left over prototypes. The PlayBook 4G never made it to Sprint but the model might still materialize as there are rumors that Bell Canada will be launching that model tomorrow. The fate of the 10-inch model is even more uncertain.

Source (in Vietnamese)

15-inch MacBook Air coming next month

15-inch MacBook Air coming next month?

Here’s a particularly exciting rumor for the ultrabook fans out there. The MacBook Air, which is where the whole ultra-light laptop revolution started, might be getting a 15″ version next month.

The spicy info comes from an unnamed vendor, who demonstrated his inability to keep a secret at a UK accessories expo held in London on Tuesday. Normally, we wouldn’t advise you to believe such sources, but the rumor aligns nicely with previous mentions of a 15″ MacBook Air from November.

And if you think about it, a 15″ MacBook Air makes plenty of sense too. The ultrabooks already covered that size (and some particularly well, at that), so it would only be logical for Apple to do something about it.

Source | Via

'Puddle THD' for Android game review

'Puddle THD' for Android game review

Most mobile games are either available on both iOS as well as Android or are iOS exclusive. But turns out, there are a few games exclusive to Android as well.

One such game is Puddle THD. In fact, this game is so exclusive, that it only works on the devices running on the NVIDIA Tegra 3 hardware. We decided to take a look and see if it is worth five bucks.

Title
Puddle THD
Platform
Android
Developer
Neko Entertainment
Release Date
June, 2012
Content Rating
Everyone
Size
156MB
Price
$4.99

Gameplay

The gameplay in Puddle involves guiding various liquids through obstacles towards the goal at the end of the level. The controlling can be done using either the accelerometer, on screen controls or even a gamepad.

You control various types of liquids in the game and each liquid has different properties. Water tends to evaporate when it comes in contact with fire. Hydrocarbon burns instantly. Oil catches fire but burns slowly, giving you time to control. Weed killer dissolves when it comes in contact with sundews but melts through weeds and branches. Fertilizer causes some plants to grow. The liquids are level specific and not all liquids can be found in every environment.

You have to control these liquids through various environments and guide them towards the goal. At times you use the liquids themselves to control certain aspects of the environments, such as pressing buttons to open gates, etc. Depending upon how much liquid is left at the end and the time you took, you get a gold, silver or bronze badge. If all the liquid is spent before the end of the level, either by evaporating, catching fire, dissolving or by some other means, the level ends and you have to start again.

As mentioned before, the controlling is done using the accelerometer and depending upon how much you turn you control the angle of the environment, which in turn controls the liquid. The accelerometer controls are fine but the on-screen controls are imprecise. You can’t control the how much turn to dial in and pressing the left or right side of the screen simply tilts the environments completely. It’s like playing a racing game with a keyboard. This game is best played with the accelerometer, unless you have a controller that you can connect to your Android device, in which case you may get a better experience.

Controlling the liquids through the obstacles proves to be a fairly challenging experience. The difficulty level is well balanced so they levels never feel too easy or too difficult. Some of the levels are slightly more challenging than others, which means you will be playing them more than once to get through but it never gets frustrating. The levels are also short, so it takes about a minute or two to get through them, ideal for a quick game session while waiting for something or someone (although you’ll look silly moving your phone around in public).

If at all you do get stuck on a level, Puddle has what the developers call ‘Whine’, which basically allows you to skip a level. You get four of these and every time you run out of your liquid before a level ends, the game tells you to that you can “go to the next level by whining”.

Graphics and sound

The gameplay in Puddle is ably assisted by the beautiful visuals and sound. The game uses 2D graphics but makes good uses of physics processing for rendering the liquids on screen. I do have a complaint with the liquids though. In a game where the liquid physics is such an important aspect, Puddle makes the blunder of rendering all the liquids equally. All the liquids have the same viscosity and exhibit the same behavior under motion. In real life, oil and water have significantly different viscosities but in the game they have a similar, jelly-like form. Had it not been for the different color there would have been no way to tell them apart. The water in ‘Where’s My Water?’, for example, looks and behaves much more like its real life counterpart.

Other than the liquids, though, the rest of the game looks great. All the objects have great design and animations and look especially fantastic on the HD displays of high-end Android devices that usually run on Tegra 3. There were some minor performance issues, though, and on some levels the game would definitely stutter, which is odd for something that has been designed and optimized for one particular set of hardware.

I also had issue with the on-screen options that uses tiny text. It looks like the UI was designed for tablets but is not very user friendly on smartphone displays, even if the display in question is 4.7-inch in size.

The sound in the game is also very nice. From the soothing background music (that reminds me of the music from Osmos) to the sound of the environments around you, it all sounds great.

Conclusion

At $4.99, Puddle THD is a bit pricey. Since the game is only available on Tegra 3 devices, which are usually all high-end, the developers probably thought they could get away with this pricing. Fortunately, the game itself is worth it. There are plenty of challenging levels to play though and even after you complete them you’d want to play through them again to better your score. It also helps that the game looks and sounds great.

If you just bought a brand new One X or Nexus 7, this can be a great game to show off the hardware and display on your device. If you think the price is too high, there is a demo that you can try that will definitely convince you to purchase this game.

Rating: 4/5
Pros: Fun and challenging gameplay, beautiful visuals and sound
Cons: Bit expensive, liquid physics could have been more realistic, occasional performance hiccups, tiny UI buttons

Download: Full version | Demo Version

2013年10月6日星期日

Photo Sync for Facebook is out on Android and iOS

Photo Sync for Facebook is out on Android and iOS

Facebook Photo Sync feature is now available to the Android and iOS client apps. If you used them just recently you should have already got a notification about the new extra.

It does exactly what the name suggests – automatically uploads your captured photos to a private album on Facebook. You can share them with your friends later if you want.

In case the feature is still missing in your client, just have a little patience – it will pop up eventually. I personally prefer Dropbox for my photos upload and will pass on Facebook’s offer for now. It’s not the easiest way for organizing, editing, resizing and even sharing, and I still have my reservations regarding Facebook’s privacy policies.

Source

2013年10月5日星期六

GoPro HD Hero2 released

GoPro HD Hero2 released, brings twice the processing power of its predecessor

Recently bought the original GoPro HD Hero? Kept the receipt, did you? The HD Hero2 has now launched and boy does it bring some nice upgrades.

For starters, the new HD Hero2 boasts improved lens, which GoPro says, is two times sharper than that of the original HD Hero. And that’s just the start.

The HD Hero2, just like it’s predecessor, shoots 1080p 16:9 video, but now you also have the option to reduce its field of view. With the Hero2 you can choose between shooting with wide (170o), medium (127o) or narrow (90o) FOV at 30fps. New addition to the shooting modes is the 120fps WVGA with wide FOV, which lets you capture some slow-motion goodness.

The sensor is also all shiny and new and promises to shoot up to ten 11MP photos in one second in burst mode and one 11MP photo every 0.5 in timelapse mode. And if you’ve been itching to take it out with you at night, you’d be glad to know that GoPro have significantly improved the low-light performance of their camcorder.

GoPro will also launch their WiFi BacPac, which is going to let you broadcast your adventures over Wi-Fi. Pretty neat. What’s even better is all the accessories for the original HD Hero will fit the new Hero2 as well.

The HD Hero2 costs a cent under $300 and comes in three different editions: Outdoor, Motorsport and Surf each coming with different accessories to fit the occasion. As for its older brother, it’s still available for sale with a price ranging from $200 to $240.

Oh, if you are unfamiliar what the HD Hero family of cameras is capable of, here’s a short video demonstrating the powers of the original HD Hero.

Source | Via

Microsoft reports record-breaking Q3 results

Microsoft reports record-breaking Q3 results

Microsoft has announced its Q3 financial results and things are looking bright for the software giant. The record-breaking revenue for the quarter ending on March 31, 2012 was $17.41 billion, representing a 6% growth over the same period of 2011.

Additionally, the operating income saw a 12% boost compared to last year and reached $6.37 billion. Net income was $5.11 billion ($0.60 per diluted share), which is actually slightly lower than it was in the holiday quarter, but this doesn’t make Steve Ballmer any less optimistic about the future..

Here’s what the Microsoft CEO had to say about the company’s current state of affairs:

We’re driving toward exciting launches across the entire company, while delivering strong financial results. With the upcoming release of new Windows 8 PCs and tablets, the next version of Office, and a wide array of products and services for the enterprise and consumers, we will be delivering exceptional value to all our customers in the year ahead.

Source

2013年10月4日星期五

AMD refreshes its Radeon GPU lineup with the HD 8000 for desktop and HD 8000M for notebooks

AMD refreshes its Radeon GPU lineup with the HD 8000 for desktop and HD 8000M for notebooks

AMD used the press day before the start of CES to announce its latest Radeon 8000 series of desktop and mobile graphics.

Based on AMD’s Graphics Core Next architecture, all cards are built using the 28nm manufacturing process and come with support for Direct X 11.1 graphics.

The entire series support PCI Express 3.0 and while AMD wasn’t ready yet to announce its high-end chips (which are coming next year), the company talked a lot about its the low-end (8500M and 8600M) and mid-range (8700M and 8800M) offerings.

Most interesting of the bunch is the HD 8800M with an engine clock of 650-700MHz and GDDR5 memory clocked at up to 1125MHz. The GPU also sports 640 stream processors.

AMD even posted a comparison chart pitting the top dog in the 8800 series – the 8870M – against the GT650M, and, well, the AMD destroys it.

Additionally, the chip manufacturer has released its HD 8000 desktop series of GPUs to Desktop OEMs. AMD announced that the new graphics cards will make their way into Lenovo, Dell and many other systems to come in the following months.

For more information and full specifications of the latest desktop and mobile GPUs from AMD, check out the links below.

Source | Via (1), Via (2)

Nokia updates Ovi Maps to v3

Nokia updates Ovi Maps to v3.06, adds public transport lines, live traffic and safety cameras

Nokia has just launched the latest version of the Ovi Maps app for mobile devices. The new v3.06 brings along a handful of improvements including revamped user interface, better search experience, maps with public transport lines and more.

As of v3.06 the Ovi Maps will look a bit different – the main menu and the icons have been redesigned. The search engine has been improved as well and thanks to the added suggestions and the “did you mean?” feature you should find a lot easier the place or the address you’re looking for.

The Ovi Maps for mobile will now pack maps with public transport lines (for trams, subway, trains) in over 80 cities around the globe and if you’re driving you’ll be able to take advantage of the Drive assistance mode which offers live traffic info. With its help the phone will notify you when there are safety cameras nearby or will warn you if you’re reaching the speed limit.

There are new place pages too. Those include descriptions, reviews, pictures as well as places nearby. You can also easily share interesting places with your friends on diverse social networks (such as Facebook).

For more information on the new Ovi Maps for mobile 3.06, check out the video below:

All that sounds really impressive but here comes the bad news. The Ovi Maps v3.06 is only compatible with the upcoming Nokia N8 as well as with the Nokia N97, N97 mini, X6, C6-00, 5800 XpressMusic, 5235, 5230 and 5230 Nuron. Non-touch phones are not invited.

Source

Samsung Galaxy Tab 3 7

Samsung Galaxy Tab 3 7.0 stops by, poses for the camera

The budget 7″ Android tablet market has been enjoying quite a lot of attention from a number of manufacturers and the latest device to join in on the fun is a refresh of one of the very first small tablets – the Samsung Galaxy Tab 3 7.0.

The third-generation of 7″ Galaxy Tab has just hit the shelves and it feels nicely polished and put together. It’s not quite the performance champion, sporting the little known Marvell chipset with 1.2GHz dual-core Cortex-A9 CPU, 1GB of RAM and 8GB of internal storage, which fortunately is expandable by a maximum of 64GB.

The design of the Samsung Galaxy Tab 3 7.0, unsurprisingly, is heavily inspired by the Galaxy S4 and features a physical Home button with capacitive menu and back keys on each of its sides. On the left side there are the SIM card and microSD card slot, while on the right we find the volume rocker, power button as well as an IR blaster, which our prototype didn’t yet have.

Built entirely out of plastic, the Galaxy Tab 3 7.0 is quite prone to fingerprints, so it’d need an occasional cleaning to maintain its looks. On the positive side, Samsung has made the bezels thinner than the previous generation 7″ Galaxy Tab. It’s lighter as well weighing 300 grams, while measuring 110.9 x 187.9 x 9.9mm.

At the back, there’s a 3MP snapper sans LED flash, but that’s not such a drawback, since the camera on the Galaxy Tab 3 7.0 should be used only as a last resort. However, at the front, there’s a 1.3MP one, that’s going to be great for video chatting sessions. Next to it are located the proximity and ambient sensors.

Unfortunately, the display is nothing to write home about. It’s a TFT unit with an uninspiring resolution of WSVGA (1024 x 600) and is basically the same as the previous generation of the slate.

We’ve thrown in a quick hands-on video to get wet your appetite until we finish working on our extensive

The Samsung Galaxy Tab 3 7.0 is already on sale in Europe for about �200 and is bound to hit the US in early July with a price of $199. Our preview should come some time this week so stay tuned.

2013年10月3日星期四

Monster announces three new headhpone models at the Monaco Grand Prix

Monster announces three new headhpone models at the Monaco Grand Prix

If you are a fan of the Monster headphones, you’d be glad to know that the company has just announced new models.

Called Inspiration, Diamond Tears Edge and VEKTR, they are all quite the lookers. The first of the bunch, the Inspiration, features lots of noise canceling and dampening materials and is aimed at people who want to eliminate the surrounding noise and focus on the music they are listening without looking like a tool. Furthermore, the headbands are interchangeable and Monster offers quite a lot of personalization options for you to choose from.

Next up the list are the Diamond Tears Edge headphones, which I think look the best of the three. They feature very big and soft ear cushions and pack the ControlTalk Universal mic and remote control, making them perfect for use with a smartphone.

And finally, there’s the VEKTR headphones, which have been developed in cooperation with the Diesel clothing brand to go with their fashionable pieces. As such, the Diesel logo is found on both ear cups.

Pricing and availability are shrouded in mystery, although you shouldn’t expect anything carrying the Monster to come cheap or even with a reasonable price tag.

Via

Oppo's English language website goes live ahead of the Find 5 formal announcement

Oppo's English language website goes live ahead of the Find 5 formal announcement

With the official announcement of the full HD display sporting, ultra slim Oppo Find 5 smartphone imminent, the Chinese manufacturer has launched a dedicated English language website. This occurrence should hardly catch anyone by surprise given Oppo’s already confirmed ambitions for international success.

The website offers an email sign-up sheet for an Oppo newsletter, as well as dedicated products, press, and forums links. Given the infancy of the webpage though, there isn’t a lot of available content at the moment.

As you might have heard already, the upcoming Oppo Find 5 will pack killer specs, which will include 5″ 1080p display, quad-core Snapdragon S4 chipset, 2GB of RAM and Android 4.1.2. Coupled with a slim body and an attractive commitment-free price tag, the Finder 5 feature set should make it an attractive alternative to the current top shelf Android establishment.

Source

HTC Butterfly S poses for our camera before its full review

HTC Butterfly S poses for our camera before its full review

The HTC Butterfly S, a refresh of the original HTC Butterfly (DROID DNA in the US) released this January, comes as yet another flagship from the Taiwanese company, this time in the 5-inch display range.

Apart from the larger display, the Butterfly S has a beefier processor than the HTC One, and a huge 3200 mAh battery.

The Butterfly S features the same Qualcomm APQ8064T Snapdragon 600 processor as the One, except here it’s clocked in at 1.9GHz, compared to the 1.7GHz found on the other flagship. Other than that, it gives you the same Adreno 320 GPU, 4 MP camera (except without OIS), and identical Android 4.2.2 build with Sense 5.

Like the original Butterfly – and even more so on the DROID DNA – the Butterfly S comes with some characteristic red highlights on the speakerphone grilles as well as the capacitive buttons. While our particular model also has the matching red back panel, the highlights on the front are still there on the black, white, and gray paintjobs as well. Speaking of paintjob, unlike on the HTC One and the original Butterfly, here you’ll find a glossy finish that is extremely prone to fingerprints.


The HTC Butterfly S • Flanked by the HTC One and HTC Butterfly

Like we said, the Android interface you’ll find on the Butterfly S is largely the same as on the HTC One. It includes HTC’s Blinkfeed news and SNS homescreen, Zoe camera app, as well as remote control capabilities for its IR-blaster via the TV app. For a quick look at the interface as well as the retail package of the Butterfly S, check out the brief video below:

Be sure to check back with us soon for our full review on the HTC Butterfly S, including a camera comparison with the HTC One and a rigorous battery test on its 3200 mAh juice pack.

Motorola Xyboard Wi-Fi goes on sale

Motorola Xyboard Wi-Fi goes on sale, prices start at $400 for the 8.2-inch model

Motorola’s newest tablet, the oddly named Xyboard, has gone on sale in the US. The tablet is now available on Motorola’s website and will be delivered to you within two days with free shipping.

Motorola is offering you two models, in 8.2-inch and 10.1-inch display sizes and each of them will be available in 16GB and 32GB variants respectively. The prices for the 8.2-inch models are $399.99 and $499.99 and the 10.1-inch models will cost you $100 more at $499.99 and $599.99 for the same storage capacities. Currently, only the Wi-Fi version is on sale.

The recently announced Motorola Xyboard, which is also known as the Xoom 2 in the UK, comes with an updated design compared to the Motorola Xoom and features the beveled edges commonly seen on recent Motorola smartphones. The displays have been upgraded from the ordinary LCD units on the Xoom to IPS panels on the Xyboard. The rest of the hardware is mostly similar although Motorola has downgraded the front camera on the Xyboard to 1.3 megapixel compared to the 2 megapixel camera on the Xoom. The Xyboard also loses the microSD card slot. The Xyboard runs on Android 3.2 Honeycomb although Motorola is promising Ice Cream Sandwich for it soon. The original Xoom has already received its ICS update.

The Motorola Xyboard, then, has little to entice the buyers of the original Xoom, not to mention those who are thinking of going for another tablet.

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