2013年10月19日星期六

'Prince of Persia Classic' for iOS and Android game review

'Prince of Persia Classic' for iOS and Android game review

Prince of Persia Classic is a remake of the original 1989 Prince of Persia that started it all. There have been couple of remakes of this game in the past for mobile, one by Gameloft and the other by Ubisoft but since then they have been removed and replaced with this one.

We decided to give the latest version a try and see how this 23 year old wine tastes from a new bottle.

Title
Prince of Persia Classic
Developer
Ubisoft
Platform
iOS (iPhone / iPad)
Android
Release Date

June 2012
September 2012
Content rating

12+
Medium Maturity
Size
212MB / 195 MB
224MB
Price
$1.99 / $2.99
$2.99 / Free (trial)

Gameplay

In Prince of Persia Classic, you’re a nameless protagonist known only as the Prince, whose job is to save the life of the sultan’s daughter from the evil vizier and take back the kingdom.

The game is still a 2D platformer and you control the movement of the Prince using virtual joystick controls on the left. On the right you have additional controls that can make the price jump, bend/drop down and walk (instead of running by default). During combat, the keys switch to attack, defend and to sheathe the sword.

Alright, now here’s the thing; the game sucks. Yes, you read that right. It’s terrible and that mostly has to do with the controls and everything to do with the way the character generally moves. Prince of Persia Classic is a 2D platforming game, where you will be doing a lot of jumping and climbing, so the movement of the character has to be precise to make the game enjoyable. What you get is the exact opposite of that.

There is no precision in the movement of the character. It will be easier to control an aircraft that has lost both its wings and the engine than the Prince in this game. You can’t make him start running properly, you can’t make him stop when you want to. Half the time he just ends up running over an edge because he didn’t stop where you thought he would.

Climbing up and down is even more frustrating. The Prince’s moves are ridiculously limited, so he can only jump straight up when not moving. You have to line him up perfectly under an edge for him to grab it, not easy when you consider the aforementioned lack of movement accuracy. Climbing down a ledge is similarly frustrating.

But what really annoyed me about the Prince is the slow movement. Every action you do is followed by a slow, deliberate animation that makes you feel as if you’re watching the game in slow motion. There is no urgency in the movement and the animations feel lethargic, robbing the game of the energy and making the fairly short levels seem to drag on and on. You need an incredible amount of patience to play this game and you don’t even get properly rewarded for it.

This slow, dim-witted movement and imprecise controls make it hard not to throw your phone or tablet out of the window while playing. If you read our previous review of Rayman Jungle Run, you’ll remember I mentioned that if you die in that game, it’s because you did something wrong, not because there is something wrong with the game. With Prince of Persia Classic, it’s the opposite.

You’ll die a lot, and I mean a lot in this game, and 9/10 times it’s the game’s fault. The checkpoints are also spaced far apart, so if you die you have to go through a whole lot of trouble to get back to where you were, only to die again. You can choose to respawn instantly but that’s something you have to pay for using in-app purchases.

When you’re not missing gaps and falling to your death as you pull out yet another chunk of hair from your head, you will be fighting against some enemies. The enemy AI is pretty weird. At first, a couple of swings of your sword would kill them. Suddenly, two levels later the Price ends up getting slaughtered like a helpless sheep unless you block every enemy attack and time your attacks properly. This sudden spike in difficulty comes out of nowhere and makes the game even more frustrating.

Graphics and Sound

The graphics received the biggest and the only upgrade over the original game. The game looks decent but the visuals are blurry on the new iPad, suggestion the game is not running at native resolution. This makes the game look only acceptable and nowhere near as great as some of the other 2D games we have seen recently, such as Rayman Jungle Run (also by Ubisoft) or Spirits.

The game levels are split into multiple sections. You have one section on screen and once you reach the end of it a new section appears on screen. This made sense back in the day when the hardware had limited memory and couldn’t load the entire game at once or support continuous side scrolling but there is no excuse to do it now. The switches between sections is jarring and breaks the flow of the game. Also, you often have to make a jump right at the beginning of the next section, something you can’t see in the previous section. So you end up running straight into the pit as the next section appears on the screen.

The story of the game is told through 3D cutscene videos that feature no dialogues and look tacky at best.

There is not much of sound in the game. There is no background music while you’re playing and the only sounds are from the traps and the prince’s grunting as he moves around the place. The only music you hear is in the menus and during the cutscenes, which is passable at best.

Verdict

There is no point mincing words here; Prince of Persia Classic is bad and Ubisoft should feel bad. The developers took what is one of the most loved and remembered game in gaming history and turned it into a clunky mess. I’m not even going to say that you should only get this if you’re a fan of the series. If you’re a fan, you should especially stay away from this game as it would only sour the memory of the original.

Rating: 1/5
Pros: Pretty much nothing.
Cons: Pretty much everything.

Note: There are two versions of this game on either platforms. iOS has a version for iPhone and iPod touch and a separate HD version for the iPad. On Android, you have a standard version and a free trial version. The Android version has DRM check that happens every time you start the game where it checks the game data to see if it is genuine.

Download:

iPhone / iPod touch
iPad
Android
Android (free)

2013年10月16日星期三

FaceTime won't work even on new iPad's fast LTE connection

FaceTime won't work even on new iPad's fast LTE connection

FaceTime caused a lot of “oohs” and “aahs” but there are still problems with it – like needing a Wi-Fi connection for it to work. Even if you have blazing fast LTE connection on your shiny new iPad, you still can’t do a FaceTime call.

It has already been pointed out that using the iPad as a Wi-Fi hotspot and connecting an iPhone 4/4S to it to do a FaceTime is one way to get around this restriction, but that’s hardly an ideal solution and it certainly won’t work for everyone.

It’s unclear if it’s Apple who prefers to keep FaceTime away from mobile Internet for performance reasons, or if it’s the carriers that are afraid of the increased traffic. The carriers that like to brag so much about how fast their “unlimited” data plans are (often labeling HSPA+ as “4G”) seem like the more probable culprit, but there’s no official word on the matter, so we can’t know for sure.

So, do you want to use FaceTime when you’re away from home and not in a caf�� or a restaurant? Do you use FaceTime at all?

Source

2013年10月15日星期二

Check out the new Puppet Warp feature of Photoshop CS5

Check out the new Puppet Warp feature of Photoshop CS5, prepare to be amazed

Adobe recently posted a new video demo of the upcoming Photoshop CS5. Remember – the new version (along with the rest of the Creative Suite 5) should be unveiled next Monday. The new video clip shows another ground-breaking new feature and I really enjoyed being amazed by the thing. I certainly hope you will too.

The new feature is rather funnily called Puppet Warp and it allows you to move parts of still objects as if they are physically in front of you. Well, it’s got more mundane applications as well – such as fixing distortion in photos. But heck, photo distortion is boring – see the Puppet dance for you.

Nice, isn’t it? The next new feature is probably Time Warp – it will quickly allow you to fix wrinkles and other age-related imperfections.

Camera Raw 5.7 RC and Lightroom 2.7 RC

In other news, Adobe just released Lightroom 2.7 Release Candidate plus the Release Candidate of Camera Raw 5.7 for Photoshop CS4. I already told you of the improved RAW processor that was introduced in the beta of Lightroom 2.7. Now you can give it a try on Camera RAW in good old Photoshop just as easily.

2013年10月13日星期日

ZTE to bring their first Windows Phone device to market by mid-February

ZTE to bring their first Windows Phone device to market by mid-February

Chinese manufacturer ZTE have grown to become the 4th largest mobile vendor in the world, thanks in part to the plethora of Android devices under their belt, but in September last year they unveiled that their first Windows Phone device was joining the lineup.

ZTE's new Windows Phone device, tania

Following their acceptance as an official Windows Phone OEM partner, ZTE have wasted no time in creating the ZTE Tania which is expected to come to the UK market in mid February, later this year.

The ZTE Tania, which comes in white, uses a 1GHz CPU, twinned with an Adreno 205 GPU, 512MB of RAM and 4GB of in built storage. On the front, there’s a 4.3″ WVGA TFT capacitive touchscreen and on the back a 5MP camera, capable of 720p HD video at 30fps.

It looks like the Tania has its sights set on the same target audience as the HTC Radar, so it might have a fight on its hands. We’ll have to wait and see whether consumers go for a more established brand or a cheaper device, who knows?

Source

2013年10月10日星期四

Plants vs

Plants vs. Zombies for iOS is free for a week

In case you’ve never heard about Plants vs. Zombies or you’ve never thought it’s worth paying for, I have some good news.

The highly popular game is now free in the Apple’s App Store for both the iPhone and iPad.

This happens for the first time in the title’s history and the promo will continue for a week up until February 28.

Plants vs. Zombies (for iPhone)
Plants vs. Zombies HD (for iPad)

BatteryGuru app by Qualcomm goes out of beta

BatteryGuru app by Qualcomm goes out of beta, promises clever battery savings

Qualcomm has a special app called BatteryGuru that optimizes power usage on phones with Snapdragon chipsets and it just graduated out of beta. It’s an easy to use app as it does its own thing – it spends a couple of days in the background learning your usage habits and then gets in control of things like Wi-Fi, which apps are allowed to run in the background, and so forth.

BatteryGuru learns the locations of the Wi-Fi networks you use and powers off Wi-Fi connectivity when you’re away from them.

Controlling app behavior is a little more complicated. Each app that connects to the Internet to refresh data (and drain the battery in the process) can be set to one of three modes. The first mode lets apps refresh only “when you need it” based on what BatteryGuru has learned of how you use the app.

The other two modes are simpler – let the app handle its own refresh schedule or only let the app refresh when you open it. You can set the mode for each app manually, so you can be sure critical apps deliver notifications on time while rarely used apps don’t drain the battery unnecessarily.

BatteryGuru can also disable mobile data if it detects it has been idle for a while. Of course, you can disable any of the features of the app if you prefer to manage that particular setting manually.

The app has over 100,000 downloads and a rating of 4 out of 5 stars at the moment, so the response is relatively positive – even though it was only available with a beta status so far. You can download it on most Snapdragon-powered phone (it requires Android 4.0) and Qualcomm promises to add support for more devices. If you’re not sure about the chipset on your device, you can check with our specs database.

Source | Via

2013年10月9日星期三

Mass Effect 3 demo now available on Xbox Live

Mass Effect 3 demo now available on Xbox Live

It’s Valentine’s Day. It’s UEFA Champions League Day. It’s Mass Effect 3 Demo Day. The order might be wrong (for some), but it is an exciting day whatever you put it.

So, the Mass Effect 3 demo is now available in the Xbox Marketplace.

The demo version, exclusively available only on Xbox 360, offers the introductory mission and another mid-game assignment. The intro mission will take about 20-30 minutes of your time and takes place on Earth at the time the Reapers finally attack. Commander Sheppard is grounded for its actions in the Mass Effect 2′s DLC Arrival, but he gets reinstated in a flash.

The demo also offers multi-player preview but it will unlock on February 17 for the regular Gold users. Those who have purchased Battlefield 3 have early access to the multi-player though and can start playing right now.

Anyway, the demo weighs 1.76GB and will tease you a lot. It contains lots of spoilers, but the worst part is that it will make the fans of the series (like me) even more impatient. In cases you don’t own an Xbox 360 or you don’t want to spoil something besides the game’s intro, you can check the Eurogamer’s “The First 20 Minutes” video, revealing only the intro part of the game.

Mass Effect 3 is coming to PC, X360 and PS3. It will hit the Nordic region on March 6 and the rest of the world on March 9. The third installment ends the Shepard/Reapers story, but BioWare promises other games in the same game universe. This is my favorite game and the wait is killing me!

Source